Amateur Gamedev Projects
Nonogram.jsA team project where we had to build a nonogram puzzle game.
It comes with a build-in editor and 2 example puzzles.
Last EscapeA 2d metroid like action shooter created in a team in 2 days for a gamejam.
About 20 people (gfx,sfx,leveldesign,code) from opengameart.org worked on this game.
We coordinated our work via irc and github.
After the contest ended I fixed some memory-management bugs.
Later, I started to upgrade the source to SFML2.
At the moment there is no stable executable available.
RainA graphical Roguelike.
I'm using C++, OpenGL for the main game and Berkelium for scripting and gui.
I spend a lot of time on this project. A lot of things are already implemented like:
random mapgeneration, enemies, fighting, equipable items, simple dialogue, pathfinding, saving/loading.
The game lacks polish, has a lot of gameplay bugs and no content.
Black TowerA text adventure with gui.
You click on an action button, then you click on an object.
I implemented JSON scene files, dialogue choices, changing the scene and started with localization.
It lacks an inventory, a combatsystem and proper styling.
There is no public alpha, or source code. I stopped working on this.
Audiobooks.jsA Node.js server to organize, search and play audio books on my private homeserver.
The audio tag is used for streaming playback. Mplayer is used for playback at the Server.
Originally I wrote it in php, later I migrated the code to Node.js.
I am already using it to play audiobooks on my RaspberryPi.
media-u (worktitle)A program (written in C++, Qt) that cataloguizes anime video files.
It parses filenames and downloads artworks & infos.
It is meant to run on a big TV screen
and be controlled by a mobile device (via a REST API).
A list of shows & movies is displayed on the mobile device.
The TV screen shows a wallpaper of the selected item.
The remote interface can initiate mplayer playback on the TV and provides a remote control GUI
(pause/play, jumpTo, preview thumbnail at second).